Description
Idea Of Game.
Take on the role of the legendary monster hunter and brilliant inventor, professor Abraham Van Helsing, in a new telling of his story in this FPS action game, where he fights to save the steampunk land of Dawnlight, plagued by a sudden invasion of terrifying monsters.
My Role.
The main goal was to create prototype gameplay mechanics that worked in the early stage of development. The next step was to create a game trailer using the available prototype mechanics.
Final Result.
The gameplay mechanics that I created for the trailer:
- FPP locomotion and weapon operations
- Level design in steampunk style
- Puzzles and plot line
Used Skills.
- VFX & Postprocess Programming
- Shaders & Materials
- Lighting
- Gameplay Mechanics Programming
- Sequencers & Animation Programming
- User Interface Programming
- Level Design (map and city)
Works
Pirate Commander
| Animation, | Cinematic, | Level Design, | Sequencer
PD 2: The Cabal
| Animation, | Cinematic, | Level Design, | Sequencer
Incoming War
| Animation, | Cinematic, | Level Design, | Sequencer
Atlantis City Builder
| Animation, | Cinematic, | Level Design, | Sequencer
Robin Hood
| Animation, | Cinematic, | Level Design, | Sequencer
Van Helsing: The Lightmaker
| Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer