Hello, I’m Brego, an Unreal Engine generalist with years of commercial experience.

I create game trailers.

I code games.

I build worlds.

My Creations.

Incoming War | Animation, | Cinematic, | Level Design, | Sequencer
Van Helsing: The Lightmaker | Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer
Atlantis City Builder | Animation, | Cinematic, | Level Design, | Sequencer
Robin Hood: Sherwood Builders | Animation, | Cinematic, | Level Design, | Sequencer
Pirate Commander | Animation, | Cinematic, | Level Design, | Sequencer
Phantom Doctrine 2: The Cabal | Animation, | Cinematic, | Level Design, | Sequencer
2BREGO — Unreal Engine developer and cinematic artist

Skills.

Gameplay

Core loops · Blueprints · C++

Character Animation

Anim Blueprints · integration

Cinematics

Level design · lighting · Sequencer

Shaders

Animated world/UI · post-process

AI & Game Logic

Behaviors · complex systems

Optimization

Open worlds · streaming · performance

Cohesion

Unified visuals & gameplay

VFX

Niagara · code-driven effects

UI

Interface design · UI coding

AI Workflow

Faster with AI (Claude & Astra)

Game Engines

UE5 · Unity · Godot

3D Tools

Blender · Substance Painter

Scope Of Activities.

Animation & Trailers

Created with Unreal Engine 5 and Blender

Game Development

Developed with Unreal Engine 5 and Godot

Find Me In The Grid.

E-mail

WriteToUnrealCreator@gmail.com

Stay In Touch.