Description
Idea Of Game.
Robin Hood – Sherwood Builders is an action-adventure RPG with base-building elements, where you take on the role of a classic hero who stands up to the tyranny and injustice that haunts Sherwood. Fight, craft, steal, and of course help the local people grow and prosper.
My Role.
My role was to create the game and promotional materials, including gameplay trailers. We created the game together with my team, where I coordinated the work and also handled my responsibilities. My tasks (excluding team management) mainly revolved around character locomotion, the overall look of the game (primarily shaders and lighting), and programming gameplay elements.
Trailers.
Gameplay trailer.
Stylized trailer for cutscenes.
Realistic style, short trailer used for promotion.
Used Skills.
- VFX & Postprocess Programming
- Shaders & Materials
- Lighting
- Gameplay Mechanics Programming
- Sequencers & Animation Programming
- Cutscenes
- User Interface Programming
- Team Managment
- Optimization
Works
Pirate Commander
| Animation, | Cinematic, | Level Design, | Sequencer
PD 2: The Cabal
| Animation, | Cinematic, | Level Design, | Sequencer
Incoming War
| Animation, | Cinematic, | Level Design, | Sequencer
Atlantis City Builder
| Animation, | Cinematic, | Level Design, | Sequencer
Robin Hood
| Animation, | Cinematic, | Level Design, | Sequencer
Van Helsing: The Lightmaker
| Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer