Pirate Commander

Description
Game Concept.

Pirate Commander is a survival sandbox game where players take full control of managing a pirate ship. You’ll be responsible for overseeing the crew, ensuring their physical and mental well-being, and managing essential resources such as food, drinking water, medicine, weapons, and ammunition.

My Contribution.

I was responsible for programming the core gameplay mechanics and producing a trailer to showcase them. At this stage of the project, my focus was on creating an early prototype that demonstrated the intended functionality of these mechanics.

Outcome.

The core mechanics I designed include:

  • Ship Management: Developed systems for managing the ship’s operations, including resource allocation, maintenance, and crew assignments.
  • Map: Designed an interactive map for navigation, exploration, and planning strategic routes.
  • Character Development: Implemented mechanics for crew progression, allowing players to enhance their skills, morale, and abilities to face the challenges of life at sea.
Used Skills.

Works

Incoming War | Animation, | Cinematic, | Level Design, | Sequencer
Van Helsing: The Lightmaker | Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer
Atlantis City Builder | Animation, | Cinematic, | Level Design, | Sequencer
Robin Hood | Animation, | Cinematic, | Level Design, | Sequencer
Pirate Commander | Animation, | Cinematic, | Level Design, | Sequencer
PD 2: The Cabal | Animation, | Cinematic, | Level Design, | Sequencer
Details
  • Date: January 21, 2025
  • Categories: | Animation| Cinematic| Level Design| Sequencer
  • Client RockGame S.A.