Description
Idea Of Game.
Pirate Commander is survival sandbox game. You will manage the entire ship. You will have to take care of the crew and their physical and mental health, food, drinking water, medicine, weapons and ammunition.My Role.
Programming the basic gameplay mechanics and creating a trailer that showcases them. At this stage of the project, programming the mechanics involves creating an early version that reflects their intended functionality.Final Result.
The basic mechanics that I have designed include:
- Ship management
- Map
- Character development
Used Skills.
- VFX & Postprocess Programming
- Shaders & Materials
- Lighting
- Gameplay Mechanics Programming
- Sequencers & Animation Programming
- User Interface Programming
- Procedural Animation
Works
Pirate Commander
| Animation, | Cinematic, | Level Design, | Sequencer
PD 2: The Cabal
| Animation, | Cinematic, | Level Design, | Sequencer
Incoming War
| Animation, | Cinematic, | Level Design, | Sequencer
Atlantis City Builder
| Animation, | Cinematic, | Level Design, | Sequencer
Robin Hood
| Animation, | Cinematic, | Level Design, | Sequencer
Van Helsing: The Lightmaker
| Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer