Description
Idea Of Game.
Incoming War is a vehicle simulator combining elements of a builder and real-time strategy where you become the commander for one of two belligerent robotic factions. As the main supervisor of their forces and the one in charge of a base known as “Nexus 44”, you’ll be fighting, collecting resources, exploring, and of course taking control of vehicles manufactured in facilities of our own making – all of this set in post-apocalyptic times.
My Role.
The main goal was to create prototype gameplay mechanics that worked in the early stage of development. The next step was to create a game trailer using the available prototype mechanics.
Final Result.
The mechanics that I created for the trailer:
- Base managment
- A 3D map responsive to the city plan
- The basic operation of vehicles and respawnable machines
Used Skills.
- VFX & Postprocess Programming
- Shaders & Materials
- Lighting
- Gameplay Mechanics Programming
- Sequencers & Animation Programming
- User Interface Programming
- Level Design (map and city)
Works
Pirate Commander
| Animation, | Cinematic, | Level Design, | Sequencer
PD 2: The Cabal
| Animation, | Cinematic, | Level Design, | Sequencer
Incoming War
| Animation, | Cinematic, | Level Design, | Sequencer
Atlantis City Builder
| Animation, | Cinematic, | Level Design, | Sequencer
Robin Hood
| Animation, | Cinematic, | Level Design, | Sequencer
Van Helsing: The Lightmaker
| Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer