Incoming War

Description
Game Concept.

Incoming War is a vehicle simulator that combines elements of building and real-time strategy. Players take on the role of a commander leading one of two warring robotic factions. As the overseer of “Nexus 44,” the central base of operations, you will engage in battles, gather resources, explore the post-apocalyptic world, and pilot vehicles crafted in your own custom-built facilities.

My Contribution.

My primary objective was to develop prototype gameplay mechanics during the early stages of development. Once the prototypes were functional, I created a game trailer showcasing the mechanics to promote the project.

Outcome.

The mechanics I developed for the trailer include:

  • Base Management – Implemented systems for managing resources, structures, and operational efficiency within the base.
  • 3D Map Integration – Designed a responsive 3D map that dynamically adapts to the city plan, allowing for better navigation and planning.
  • Vehicle Operations and Respawnable Machines – Developed the foundational mechanics for vehicle control and implemented systems for machines that can respawn and be utilized in gameplay.
Used Skills.

Works

Incoming War | Animation, | Cinematic, | Level Design, | Sequencer
Van Helsing: The Lightmaker | Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer
Atlantis City Builder | Animation, | Cinematic, | Level Design, | Sequencer
Robin Hood | Animation, | Cinematic, | Level Design, | Sequencer
Pirate Commander | Animation, | Cinematic, | Level Design, | Sequencer
PD 2: The Cabal | Animation, | Cinematic, | Level Design, | Sequencer
Details
  • Date: October 29, 2023
  • Categories: | Animation| Cinematic| Level Design| Sequencer
  • Client MeanAstronauts S.A.