Description
					Game Concept.
Incoming War is a vehicle simulator that combines elements of building and real-time strategy. Players take on the role of a commander leading one of two warring robotic factions. As the overseer of “Nexus 44,” the central base of operations, you will engage in battles, gather resources, explore the post-apocalyptic world, and pilot vehicles crafted in your own custom-built facilities.
My Contribution.
My primary objective was to develop prototype gameplay mechanics during the early stages of development. Once the prototypes were functional, I created a game trailer showcasing the mechanics to promote the project.
Outcome.
The mechanics I developed for the trailer include:
- Base Management – Implemented systems for managing resources, structures, and operational efficiency within the base.
 - 3D Map Integration – Designed a responsive 3D map that dynamically adapts to the city plan, allowing for better navigation and planning.
 - Vehicle Operations and Respawnable Machines – Developed the foundational mechanics for vehicle control and implemented systems for machines that can respawn and be utilized in gameplay.
 
Used Skills.
- VFX & Post-Processing Programming
 - Shaders & Materials
 - Lighting Design
 - Gameplay Mechanics Programming
 - Sequencers & Animation Programming
 - User Interface Programming
 - Level Design (map and city)
 
					
						
							Works						
					
				
				
				
								
				
														Incoming War
																					| Animation, | Cinematic, | Level Design, | Sequencer 
													
						
						
					
														Van Helsing: The Lightmaker
																					| Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer 
													
						
						
					
														Atlantis City Builder
																					| Animation, | Cinematic, | Level Design, | Sequencer 
													
						
						
					
														Robin Hood
																					| Animation, | Cinematic, | Level Design, | Sequencer 
													
						
						
					
														Pirate Commander
																					| Animation, | Cinematic, | Level Design, | Sequencer 
													
						
						
					
														PD 2: The Cabal
																					| Animation, | Cinematic, | Level Design, | Sequencer