Description
Idea Of Game.
City of Atlantis is an isometric city-building survival game set in the world of the mythical Land of Atlantis. According to legend, the city far surpassed other nations in terms of scientific, military, and economic advancement. One day, however, it vanished from the face of the Earth. Now, after centuries, it re-emerges from the ocean depths.
My Role.
The main goal was to create a building system and place them in a simple form that allowed for the expansion of the city in a circular layout. After the initial prototyping phases, I proceeded to record the trailer.
Final Result.
The mechanics that I created for the trailer:
- A city expansion system based on object-oriented programming.
- Implementation of various types of buildings.
Used Skills.
- VFX & Postprocess Programming
- Shaders & Materials
- Lighting
- Gameplay Mechanics Programming
- Sequencers & Animation Programming
- User Interface Programming
Works
Pirate Commander
| Animation, | Cinematic, | Level Design, | Sequencer
PD 2: The Cabal
| Animation, | Cinematic, | Level Design, | Sequencer
Incoming War
| Animation, | Cinematic, | Level Design, | Sequencer
Atlantis City Builder
| Animation, | Cinematic, | Level Design, | Sequencer
Robin Hood
| Animation, | Cinematic, | Level Design, | Sequencer
Van Helsing: The Lightmaker
| Animation, | Animation IK, | Cinematic, | Level Design, | Lighting, | Sequencer